So long and thanks for all the fish.

Alas, given current events and how flawed I percieve the Elecbyte designs for MUGEN to be, 1.0.2 will be the last official SF2Nes release. We've had a good run. Thank you all for bearing with us all this time. The link for the lastest version will be up for now, but it might simply disappear in the short future. Now onto my new endeavours. Adventure awaits for me and I am pretty excited about it.

Version 1.0.2 is up

After a yet another long hiatus, SSF2Nes, now dubbed Minimalist SF2: the digital art exhibit, was released. It's features include a certain Faux Bruce Lee, some increase on normal and special attacks damage and some tweaks here and there, better music and better stages. Enjoy!

Version 1.0.1 is up

After a long hiatus, we've uploaded the 1.0.1 version of SSF2Nes. It has many improvements over the last version.
We shall have other news regarding the game not too far in the future.

What, Why When:

Well, let us get this started again. Street Fighter 2 Nes started on march, 2005, as I found myself with far too much time while recovering from a knee surgery, yadda, yadda, yadda. It's past now. Caddie and I joined forces and after a while, we had a working beta. Mantovao contributed to that release with Sheng Long sprites.

As expected, a new beta was released shortly after, fixing some major issues and rebalancing the game. After this release, there was a very long hiatus before Caddie and I decided to touch this game again. V 0.92 was released nearly an year after v 0.91 with lots of improvements. And left into a limbo for a long, long time.

5 or so months later, the Rabite enters in the scene. V 0.92 was going to be my last MUGEN work, but I was suddenly being flooded with feedback, bug reports and suggestions. I had no option but to work on it again.
More characters were suggested, things were getting changed. We even decided to get Honda out of the game. That brought us Mr. A, who also got us Zangief.
After a while, Cad parted from the team due to personal reasons and the rest of us, that being myself, also known as Bia, Rabite and Mr. A kept going.

This beta release was agreed between the three of us to test the waters and see if we can collect more feedback about it. There's still a long road ahead.

People:

Bia:
Main Programmer
Made small sprite edits for almost all game characters
Edited Dan and Akuma

Caddie:
Programmed the screenpack
Made most of the game stages.
Ripped and rendered the music in Midi, MP3 and ADX formats
Made several edits for Haggar and a few ones for Dhalsim
Edited the whole set of Sean sprites

Mr. A:
Edited the whole set of Zangief Sprites
Created several stages
Updated the screenpack
Provided new and improved portraits for everyone

Rabite:
Provided really valuable feedback
Extensive bug testing
Suggested lots of moves and ideas that are now a part of the SSF2Nes engine

To see the list of people who contributed with this project, take a peek at the credits section.

What's in:

SF2Nes V 1.0 will offer the following: